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Blog 5: Improving previous Blog 1 - Is there more to online games then fun?

‘’To play a game is to engage in activity directed towards bringing about a specific state of an affairs, using only means permitted by specific rules’’ (Suits. B 2014). The online gaming world is forever developing and expanding.  It is becoming more common for society to download an app to play a game rather than buying one from a retail outlet.  It is from the use of technology devices such as iPhones and iPads that have made this all possible.  With the click of a bottom you could can find yourself completely hooked on game. ‘’Over half a billion people have downloaded Candy Crush in the last year’’ (Eli Hodapp 2013) As computers and internet use become a staple of everyday life, the question arises is there more to online games then fun? Online games are rapidly becoming a part of the Australian culture. With many classroom Educators now using online games such as Mathletics and cool maths for kids to help children improve their literacy and mathemat...

Blog 4: Peer Feedback

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Printscreens of  the comments I have left of my fellow peers blog posts. Overall I was extremely impressed with their posts. Both Daniella and Finna have showed that they have a clear understanding on the topic they are writing about and  both use good citations. Hopefully my feedback will help them improve their future posts.

Blog 3: An understanding of how changes in technology impact on the way humans communicate, and the ethical issues that surround these changes

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''Technology is everywhere; it has changed every aspect of our lives, the way we buy our books, listen to our music, how we stay in touch with family and friends; it rules everything and most importantly how and why we communicate''. (Nejjai, 2012) The use of technology is forever growing and changing; technology has many benefits but can also have serious repercussions. The use of technology has been incorporated into Education in schools through the use of interaction whiteboards, which you can use to share videos, play games and hold group discussions.  Technology in the classroom will allow educators ‘’teacher children tools that they will carry with them through the 21 st century’’ (Janelle Cox). As technology increases educators need to adapt and learn new ways to teach children. The way children learn in today's modern era is not how their parents were taught  20 years ago. The internet is now an information highway for modern life. The developmen...

Blog 2: Why do I need to manage my project design and implementation?

Product design is the development of new ideas that leads to the development of new products. Product design and implementation is an essential life skill that plays an important role in many aspects of people’s life.  It enables individuals and organisations to create goals, ethics and a culture they wish to be perceived as. Research shows that the average classroom teacher will make more than 1500 educational decisions every school day. In an average 6 hour school day, that’s more than four decisions every minute. With the overwhelming amount of decisions educators must make on a daily basis, they need to ensure that their time management is efficient and effective. Strong time management skills as an educator will benefit their own self development, students, parents and the overall Education department. Students will see the benefits of their educator having a timely work schedule, for example their classroom plans will always be on time, homework will be marked swiftl...

Blog 1: Is there more to online games than fun?

To play a game is to engage in activity directed toward bringing about a specific state of affairs, using only means permitted by specific rules – (Bernard Suits). As technology in the modern era becomes increasingly more prominent in day to day activity, the question arises is there more to online games than fun? A study was conducted in the UK 2002 by BECTA that found ‘’ the over-riding appeal of the games in lessons was the way in which learning opportunities and skills were presented in the context of a situation attractive to young people.’’ An online game such as Sims allows learners to build and furnish their own houses. This was seen to be very effective in children’s learning skills about building, design and money usage. Other advantages of online games being fun yet educational are that pupils receive immediate feedback on their answers (for example Mathletics), improvement in hand-eye coordination and encouraging experimentation in a safe ‘’virtual’’ environment. As online ...